Featured 001Apr 2026

Designsinpieces.

I’m Dan. I kitbash identities, interfaces, objects, and the occasional small game, assembled from fragments until they click.

Industrial geometric assembly
Fig. 01 / Assembly
Now Playing / Latest Release
Project 04

VOID.

A side-scrolling idle shooter. Pilot a ship through endless space, melt whatever spawns, bank scrap, upgrade between runs.

Play Now~30s to learn · WASD or arrows
Build
0.4.1
Phaser · Pixel Live
IdentityPrintProductWebGamesSpatialTypeKitbash
IdentityPrintProductWebGamesSpatialTypeKitbash
01/Game / Web/2026

Void

A side-scrolling idle shooter built in Phaser. Pixel-art ship, auto-fire, scrap-and-upgrade loop, infinite spawn. Designed, coded, and shipped solo. The hero project on this site, and yes, you can play it.

Case · 003 frames
Void gameplay
Mood board
UI sketch
02/identity / print/2025

Theane Faith

Visual identity and printed matter for an experimental publishing imprint. Risograph posters, a custom display cut, and a 64-page zero-issue zine.

Case · 003 frames
Type specimen
Poster system
Print spread
03/product / industrial/2024

After/Rig

Concept and CMF for a modular desktop rig with kitbashed components that snap together. Started as a sketch. Ended as a working prototype on three desks.

Case · 003 frames
Industrial sketch
Texture study
Mechanism
About

I’m Dan, a multidisciplinary designer working across identity, product, print, and the occasional small game. I don’t pick a lane. I collect references, tear them up, and bolt the pieces back together until something honest shows up.

08+
Years
40+
Shipped
12
Industries
1
Obsession
Contact

Let’s
kitbash.

hi@kitbash.studio →
© 2026 / Built in pieces