Void
A side-scrolling idle shooter built in Phaser. Pixel-art ship, auto-fire, scrap-and-upgrade loop, infinite spawn. Designed, coded, and shipped solo. The hero project on this site, and yes, you can play it.



I’m Dan. I kitbash identities, interfaces, objects, and the occasional small game, assembled from fragments until they click.

A side-scrolling idle shooter. Pilot a ship through endless space, melt whatever spawns, bank scrap, upgrade between runs.
A side-scrolling idle shooter built in Phaser. Pixel-art ship, auto-fire, scrap-and-upgrade loop, infinite spawn. Designed, coded, and shipped solo. The hero project on this site, and yes, you can play it.



Visual identity and printed matter for an experimental publishing imprint. Risograph posters, a custom display cut, and a 64-page zero-issue zine.



Concept and CMF for a modular desktop rig with kitbashed components that snap together. Started as a sketch. Ended as a working prototype on three desks.



I’m Dan, a multidisciplinary designer working across identity, product, print, and the occasional small game. I don’t pick a lane. I collect references, tear them up, and bolt the pieces back together until something honest shows up.